ABOUT
VALKO
Valko Game Studios is an independent game developer based in the UK. We craft original games across a range of genres, with immersive worlds, engaging gameplay and stories that stay with you.
Ghost Hunt, circa 2018
Our Story
FROM HOBBY PROJECT TO INDEPENDENT STUDIO
Valko Game Studios was originally founded by Zach Dankowycz after stepping away from a larger project to pursue an original horror game independently. The studio’s name has its roots in an old MMO guild and evolved over time into Valko; a name that became more personal and closely tied to the studio’s identity.
In its earliest form, the studio consisted of Zach and a hobbyist collaborator working on a ghost-hunting game. Although that original concept was eventually shelved, it laid the foundation for what would come next. In 2019, development began on a new idea: a horror maze game that would later become Labyrinthine. By the end of that year, a small team of hobbyist developers had come together to help bring the project to life.
Our Journey
Valko is unofficially formed to work on "Ghost Game" as a 2 man group. Towards the end of 2019, the project has a prototype including it's own theme music.
Titled "creepy maze game" internally, VALKO expands to include several hobbyists who join the team
After less than a year of development, Labyrinthine hits crowdfunding platforms and then releases to the public soon after as an early access title.
Funding from game sales allows us to bring on more talent. Several key members of the team join us during this time period.
A few new faces join, Labyrinthine work continues. A lot of new content is added to the case files gamemode.
Labyrinthine hits 1.0, marking the end of originally planned content. Work starts on CRYO.
Labyrinthine receives a large content update in the form of the summer event, adding over 40 cosmetics.
CRYO gets a major rework to half of it's map. A new art direction is chosen.
Labyrinthine hits consoles.
CRYO releases to high praise.
This year should hold a lot in store!
OUR PHILOSOPHY
WHAT DRIVES US
As an independent studio, Valko values the freedom to take creative risks, explore unusual ideas, and build games with distinctive identities. Rather than following trends, the team aims to create experiences that feel memorable, immersive, and meaningful to players.
Our goal is simple: to create exceptional games that leave a lasting impression and deliver experiences players will remember for years to come.
LOOKING TO THE FUTURE
ALWAYS BUILDING
Beyond its announced titles, Valko Game Studios also has several additional projects in development behind the scenes, with many currently at the prototype stage. As the studio continues to grow, its focus remains the same: to create original, memorable games shaped by strong ideas, creative freedom, and a commitment to quality.
Alongside the projects currently in development, Valko has design documents and concepts prepared for many more titles in the future. As the studio grows, we aim to continue creating and releasing new games that push our ideas and creativity further.
MEET THE TEAM
THE PEOPLE BEHIND VALKO
ZACHARY DANKOWYCZ
FOUNDER / DIRECTOR
- UNITED KINGDOM
Founder of Valko and the driving force behind our vision. Oversees creative direction and ensures everything stays true to our goals. Also a jack of all trades who can work on any part of the game.
FUN FACTS
- Huge gamer, plays nearly every genre. Big fan of MMOs like Ultima Online
- Rides motorcycles, currently riding a yamaha bolt
- The flashlight click in Labyrinthine was made by him clicking his tongue
Michał Czemierowski
LEAD PROGRAMMER
- POLAND
Lead programmer for all of Valko’s games. Joined early on in Labyrinthine’s development and quickly became one of the driving forces behind much of the game’s decisions.
FUN FACTS
- First thing implemented was the crouching mechanic in labyrinthine
- Rides motorcycles, currently riding a Yamaha MT03
- He will find a way to rick roll you.
Ozan Koç
LEAD ARTIST
- TURKEY
Originally an artist, Ozan was chosen by the rest of the art team as their lead. His temperament, skill and attention to detail has been the driving force behind the case files and CRYO’s art direction.
FUN FACTS
- Cares for local cats in his town
- Huge Age of Empires II (and strategy in general!) player
- Loves snails and blue speakers equally

