Thank you players!
This year has been incredible for Labyrinthine and Valko Game Studios.
One year ago today, we were sat in discord, anxiously awaiting our first reviews to roll in. We won’t lie, it was an exciting but terrifying time. We had quit our careers and social lives to dedicate ourselves to getting the game out there. We had spent sleepless nights bugfixing and now on the eve of release, we had no idea what to expect… Would players enjoy the game? Would we be compared to other games? Would the slow introduction turn people away? After all, Labyrinthine strays from the usual “horror formula” that many prospective publishers were quick to call us out on.
Not even 24 hours later, players began pouring into discord sharing their stories, clips and ideas. It’s hard to put it all into words. Seeing people having so much fun and being so enthusiastic about the game we had spent hundreds of hours making was not only a proud moment, but incredibly wholesome.
It’s hard to express just how grateful we are to you guys, the players. We’ve met some incredible people, watched some hilarious streams, read some heartwarming messages and taken onboard some really cool suggestions. I’m sure you’ve seen other devs thank their players but from us, it’s truly a genuine appreciation.
Thank you all so much!
A new cosmetic to celebrate!
As a thank you to all those who have bought the game in it’s first year of release, we have a new cosmetic that we will be rolling out in an update soon. It will be automatically granted to all players who purchased the game before 1st November 2021.
Our favourite memories (so far!)
We thought it would be cool to share a handful of our favourite experiences over the past year of development.
Some screenshots of development
We also wanted to share some of the images that popped up while we were remeniscing about the early days of development.
Seeing these older screenshots has really puts how far we’ve come into perspective!
So, what's next for labyrinthine?
Well let’s start with the obvious one, Chapter 5. It’s really close now. We’re hoping to start private testing soon! We’re still aiming to release it before Christmas.
Here’s some images taken from a recent internal developer flythrough of Chapter 5 (apologies for the quality, these are from a compressed video!).
Chapter 5 is by far our most complex area so far and the screenshots above don’t do it justice!
Along side chapter 5, we also have two new case file maps in the works. The Manor and the Sewers; both will have their own monsters.
We also have a bunch of stuff listed in the pipeline that will be coming soon. Exciting times ahead!
Let’s see what this next year’s development brings as we add in new features, monsters, chapters and collectibles! We also have a couple projects scoped out for those looking for more cooperative horror in the future…
Once again though, thank you everybody for your support, it really means a lot to us!