No game update just yet but we thought it would be a great idea to bring everyone up to speed on what’s going on behind the scenes. As you guys know, Melzeebub and the moderators have been encouraging feedback and watching hours upon hours of gameplay. They’ve done an awesome job compiling together the feedback and we’ve been sorting through it and planning how we want to tackle the content beyond Zone 4.
Members who joined a month or so ago may recall us aiming to get the update out by the end of November, don’t worry – it’s still coming! The update unfortunately got pushed back a little bit internally for a variety of reasons but we think most people will be okay with it when you know why. The major reasons are:
1. Bug Fixes
We’ve spent a lot of time going through and fixing various issues that people have reported. We’ve watched countless hours of “let’s plays” and stream highlights figuring out where people had issues, what could have potentially gone wrong and then trying to recreate the issues. As most of you should know by now, we are completely approachable, we don’t block our DMs and we chat directly with people when we can. You may have even been on the end of a “bug finding session” or two!
Unfortunately, sometimes bugs can be hard to track and we have often spent hours (or even days in some cases) trying to track down pesky game-affecting issues. For those who aren’t aware, the core team is actually very small and this impacts how quick we can get things done [Learn more about the team – Meet the Team].
2. Performance Optimizations.
While performance is usually something tackled later down the line, we noticed there are still some major performance issue. Particularly when streaming, we’ve seen a lot of stuttering frames and jumpy streams. It has been disheartening to see streamers desperately try to get the game running smooth for their viewers, all the while being unable to provide a solid solution. We’ve recently spent a good deal of time optimizing and fixing as much as we can. You should see both smoother streams and yet another performance boost coming in the next update.
3. Significant Internal Reworks.
It’s been on our minds for a while now and we’ve started making preparations for it; Custom matches with *randomised* mazes and a progression system. This will likely be next on the plate after Zone 4 as it brings replayability to the game and gives us some breathing space. This space will allow us to revisit Zone 3, work on more performance fixes, polishing and of course, tackle Zone 5. While these changes have caused quite a significant delay, we feel we have chosen the best route suited to bringing out new content over the coming year and beyond. We’ve had to make considerable changes to how we handle each areas behind the scenes. This also includes noticeable improvements to both performance and stability in matches.
Zone 4 is pretty big and while it has it’s “star of the zone”, it’s certainly not alone down there. Zone 2 has been a clear favourite so far and we wanted to really bring back the feeling of being confused, alone and terrified while also being hunted. We’ve been improving the zone and playing with new ideas all while working on new assets. This is taking time up as almost everything we do is in-house.
Despite the above, progress is good and we’re getting close to releasing all of the changes.
We hope the above has gone some way to explain the delay.
We’re working on it every day and we will try to keep you up to date more often!
One Final Question
Oddly enough, we’ve seen a few streamers now ask if we have merch available. While at first we didn’t really think it was too serious, we did indulge it with some mock-ups to see what everyone’s opinions were.. Check a few of them out below!
We’d love to know what you think of them on our discord; Is it something you’d be interested in? Do you think it’s a bad idea? Would you buy a Ghostie pillow for a friend? We’re completely leaving this to you guys so make sure to give us your opinion!