You are currently viewing January 2021 – Developer Update

January 2021 – Developer Update

Happy new year!

Just a quick update, mainly for people who have the game on steam but not discord (Join us, link in the menu!) or are not active on the discord.

Memes aside, let's look at why the update isn't here yet.

I’m sure everyone wants to know where the update is, and we’d love to give you a concrete date but the best we can do right now is “it’s coming”. Let us give you some more info as to why it’s taking longer than expected (after all, even we thought it would have been out by now!).

Development is still as strong as ever, it hasn’t slowed or stopped.

Zone 4.

Let’s start off by saying, Zone 4 itself is pretty much complete and ready to be tested. We’ve had fun testing internally, we think there’s a good bunch of scares and anxiety-inducing moments. It’s a good size, larger than the previous zones and you will be exploring over 2 levels.

For those of you who have messaged Melzeebub on discord showing your interest, we will likely be starting testing next week.

If Zone 4 is ready, what's taking so long?

As you can guess, content for Zone 4 is not causing the delays. We did touch on this in the last update (Here if you missed it!) but this isn’t just a content update. We’ve been changing a lot of how the game runs in the background so that we can bring randomly generated levels to life and introduce our progression system. These changes have been substantial and getting them to play nice is not always easy. We’ve had things just suddenly break for seemingly no reason to then find out it’s because a completely unrelated part of the game was changed. Zak and Melzeebub had a hilarious bug where moving near to each other would either create a high pitch squeeling noise or just completely remove all audio save for a cannonade of bursts which would have triggered a great war veteran’s PTSD (honestly, it sounded more like something out of Battlefield than a horror game). These issues have been fixed but they have consumed our time.

We're trying to address as much as we can

While we know we can’t address everything and we will never please everyone, we’re trying to get the recurring complaints fixed. While the majority of refund data looks like the image below (or worse, we’ve had a few charming people tell us to die of cancer, commit suicide etc), we do also get constructive messages saying what issues they had. We think it’s important we get these resolved.

These are the tame ones, we've had much worse!

Some of the big issues we get are:

  • Voice comms not working
  • Zone 1 locking up when joining late
  • Poor framerates
  • Laggy streams
  • Being unable to connect with friends due to “Make sure host is not offline”
  • Lobby desyncs (i.e. things not interactable, ai bugging out etc).

These issues have become a priority for us to fix as we want everyone to enjoy the new content and right now we are seeing some people barely getting past the first zone due to the above.

Negative reviews are a minority (10%) but we do read them as well!

We have fixed a lot of these already; e.g. voice is now working great / you can set your microphone in-game now, we’ve removed the ability for people to join post-lobby (fixes a whole bunch of stuff like syncing checkpoints and puzzles), performance is looking substantially better and we have plenty more fixes for things like AI and object placements.

A major issue we did come across though is the network desyncs. We actually had one of the team experience it consistently and no matter what we tried, we couldn’t find any rhyme or reasoning for why it was happening. Apologies to those who understand networking that are reading this, but to dumb it down, things like positions and animations were sending fine but the game updates (such as telling the player they are ready to spawn or letting the player know that an item has been picked up) were either coming through 5 minutes late or not at all, despite being sent reliably. Quite frankly, we couldn’t allow this to be put off any longer because if a user has this issue, which we know many have (i.e. certain players not spawning at checkpoints or being able to interact), there is nothing we could really suggest to fix the issue now after seeing the problem first hand.

The fault comes from low levels of our network library and without large time investment and testing, we wouldn’t be able to fix it quickly. Remember that we only have a single person doing all of the programming. That’s why we’ve made the decision to switch network libraries and convert the project. It sucks but it has to be done so that’s added a bit of delay.

The good news is, as mentioned earlier in the post, we should be ready to test it all next week assuming everything goes well over the weekend.


Also worth putting in the developer update that we finally got discord verified! This is a positive step for us as it solidifies to fans that we are a legit company here to make great games. Talking about fans, we’ve seen some really great suggestions and feedback, the channel has really been popping and we’re taking a lot of what’s said on-board.

We’re also really enjoying reading the supportive messages players have put about the game and their experiences. It’s honestly hard to believe but, watching people freak out on labyrinthine never gets old! We’re all really excited to watch the play testers. Melzeebub has been doing a great job of relaying clips from twitch too which go into one of our developer channels.

Oh as well, for anyone not yet on the discord (JOIN US), here’s the latest sneak peaks we posted.

And finally

We have a new staff member joining Jonny Honks fair! This will be our first female character and was created for one of our top contributors on kickstarter, who has asked that we do not reveal her just yet.

Hopefully that clears up the confusion as to why the update is being delayed. We really want to bring out the potential of the game and to do so, we have to fix these issues that are affecting some users. As stated before though, these changes should make future updates much quicker!

This Post Has 17 Comments

  1. monkey business


  2. Miress

    very poggers indeed

  3. DatBoi

    Heckin poggers

  4. Bruh

    Certified poggers moment

  5. Taco

    Actually me and my friend barely had any problems with the game except that it was really lagging while trying to stream it but beside that, it was really fun. I really love this game. I can’t wait to see all these changes, no matter how long it takes.

  6. Alex

    Do you know when there will be more episodes in the game? Will it feature in the new update maybe?

  7. Hampus

    when does it come out!

    1. Oscar

      Ye when?!

  8. Emelie

    Can’t wait for the update. Had no issues with lag or anything and we have played it twice already (me, my boyfriend and my brother). We had no problems with connecting to the same game as some other players are experiencing. Good luck with the progress!

  9. Roystem & Buddy

    Dear Dev Team,
    I’m really proud of your work and can tell, this is nothing what i mean everyday. Me and my buddy played a loooot of games. I won’t say a number but we chillin’ over a hour everytime in the shop because it’s heavy to find something what you don’t have played or better: What you want to play. But this game ist one of the first coop Horror experiences what makes really sense in Multiplayer. Even the Maze was perfect for coop. We love’d it and hope together that more and more content will come. I hope the new Zone will crush our Mind again and both of us wish you the best for the Future and this Game

    1. Valko Studios

      Hey guys,

      Glad you enjoyed the content so far, there is certainly more to come!

      1. James

        pog X100

  10. Erik

    Hey devs,

    I play alot of games. I like phasmophobia, so me and 2 friends tried this.

    Everything was fine, i got scared af a couple of times, screaming in panic in the beginning. I Hated (loved) that branches would sprout and cut me and my friends into two groups. fuckin hate (love) it.
    really cool concept.

    What i didnt like, was the forest monster Groot thingy. I was never scared of it. It looked cute.
    Liked the houses in the forst tho. make some more spooks inside tho!

    lookin forward to more!

  11. Timmah

    Looking forward to the new update. Me and another played and just finished the first 3 zones. took just over 4 hrs and was quite an enjoyable little trip for us. A little feed back from us (personal opinions incoming)

    Zone-1 nice little intro to the game get a good feel for the mechanics and what to expect of the game (plus hearing my partner shriek out form a little wooden ghost not one but twice…priceless ) the maze was twisty but not overly. good fun

    zone-2 this zone shines imo. the maze was exciting and twisty, multiple enemies (got us quite a few time) the random vine walls that split us up as we were fleeing so i had to stand there and watch my partner die) multiple puzzles that we had to solve while watching out for the mobs .good fun was had in here thank you

    zone-3 this zone again imo was the weakest of the 3. the mob here was easy to avoid and notice (died once cause i got turned around. the puzzle was easy to figure out and the area felt…empty and too easy to leap frog bonfires . still a nice bit of work but didn’t give us the eep vibes outside of the main house (even there we felt safe as we were told to stay inside .)

    anyway hope the feed back is helpful even a little bit. keep up the good work , looking forward to what you bring next.

  12. Lanco

    Glad for persistence but we’re getting much anxious than ever.

    Some feedback:

    You could try new monsters, I don’t know what the developer think about ghosts or some “non-physical” creatures, but could be awesome maybe just to force the player’s separation.
    Sound effecs of creatures should be highter when they’re nearing the players.
    I don’t like the dead scenes, you could erase it and substitute to new controls, or objects to interact, or means of death as traps, I don’t know though.
    To elevate the difficulty of puzzles can be interesting as well because the third zone puzzle is easier than the first one (at least to me).
    The idea to separate the players is brilliant but jumpscares, apparently, cannot happen when the player is solitary when, actually, could be intensified.

    On my experience I didn’t see any problem, no bugs, no legs, I ended in 3 hours and 40 minutes.

  13. Rick

    I’m enjoying this game guys. I play this and Phasmaphobia. I have a concern for the second phase, it seems like while playing online with others, after finding the statue busts with the code letters and finishing the step puzzle, the end of the maze still won’t open up. Why is this? This is resulting in your team running around trying to figure out why the end will not open up. In the 3rd phase, there is a creature with glowing eyes. This creature does not seem to hurt you, as I have ran past it a n umber of times without dying, however the silent creature seems to be the killer. How many creatures exactly are in the 3rd phase? The map is extremely confusing in the 3rd stage. You seem to find thing only by chance. It seems some teammates are quiting and giving up because it’s too difficult to navigate. Any chance of incorporating some clues as to where to go? Maybe a better warning that a creature is close to you? Having lots of fun with this game, looking forward to more!

  14. ivan ramirez

    Me encanto! cada dia veo si ya esta la actualizacion, sigan asi (Y)

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